Knife
Normal stab: 10 HP
Backstab: 101 HP
MP40/Thompson
Bodyshot: 18 HP
Headshot with helmet: 40 HP
Headshot without helmet: 50 HP
Reload time: 2.5 seconds
6 rounds per second
30 rounds per clip
5 spare clips maximum
Luger/Colt
Bodyshot: 18 HP
Headshot with helmet:40 HP
Headshot without helmet: 50 HP
Single pistols:
Reload time: ~1.5 seconds
3.5 rounds per second (if you click fast!)
8 rounds per clip
24 rounds total
Dual-wield (akimbo) pistols:
Reload time: ~2.5 seconds
7-10 rounds per second (if you click as fast as you can)
16 rounds per clip
48 rounds total
Sten
Bodyshot: 14 HP
Headshot with helmet: 40 HP
Headshot without helmet: 50 HP
Reload time: 3 second
After 16 rounds, it overheats for 2 seconds
32 rounds per clip
64 rounds total
FG42
Bodyshot: 15 HP (30 HP in sniper mode)
Headshot with helmet: 40 HP (48 HP in sniper mode)
Headshot without helmet: 50 HP (60 HP in sniper mode)
Reload time: 2 seconds
9 rounds per second
20 rounds per clip
K43/M1 Garand
Bodyshot: 34 HP (50 HP in sniper mode)
Headshot with helmet: 48 HP (80 HP in sniper mode)
Headshot without helmet: 68 HP (100 HP in sniper mode)
8 rounds per clip (M1 Garand) or 10 rounds per clip (K43)
MG42
Bodyshot: 20 HP
Headshot without helmet: 20 HP
Headshot with helmet: 20 HP
18 rounds per second
150 rounds per clip
450 clips total
Flamethrower
200 "shots" (each "shot" is one burst of flame)
No need to reload clips, never overheats
The flamethrower basically drains the player's health by 5 HP, at some rate. There are two ways a person can receive damage from a flamethrower:
1) Flame damage: As long as someone stands inside a flamed area, they will receive damage at a quick rate. The rate increases if there are more "flames" in that area.
2) Burn damage: Once someone has been flamed, they will receive an additional 30 hp of damage over approximately 2 seconds
Panzerfaust
4 shots, very long recharge time
Instant death to anyone within a ten foot radius
Can be used to damage tank/truck
Grenade
Depending on your class, you get anywhere from 1 to 8 grenades each life. Make sure to use them! That's a whole lot of really good firepower up your sleeve, and most people use them only occasionally. One way you can tell the difference between a good player and a great player is how they use nades.
The main uses for a grenade are:
* Clearing out a hallway where intruders are coming (listen for footsteps)
* Clearing out an enclosed area, such as the bank room in GoldRush
* Killing somebody who's chasing you without getting into a fight
* Killing somebody without being seen by them
* Suicide mission (run into a group of enemies while charging. They kill you. Boom.)
* Damaging a tank (everyone should help with this!)
* Defending an important area or objective
* Disabling an MG
* Gibbing an enemy
* Clearing spotted landmines
i found that on some webpage
cool info